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3ds max studio 8 reduce vertices
3ds max studio 8 reduce vertices








3ds max studio 8 reduce vertices
  1. #3ds max studio 8 reduce vertices how to#
  2. #3ds max studio 8 reduce vertices skin#
  3. #3ds max studio 8 reduce vertices full#

Press the F4 hotkey to make all edges visible.Ģ) Rotate it 90º, now we have the direction of edges favorable to our objectives.ģ) Convert it to Editable Poly, now we are going to create some new polygons. Hope you like it, lets begin!  Step 01 - Modeling the Wheelġ) Create a Sphere in Perspective viewport, from this object we are going to model all parts of the wheel.

3ds max studio 8 reduce vertices 3ds max studio 8 reduce vertices

I'm going to guide you step by step so any person I will be able to follow them. In the chapters your're going to learn a lot of tecnics and tricks.

#3ds max studio 8 reduce vertices how to#

Hopefully this gives someone else a head start if their character modeler of preference is Poser, this was a particularly painful road for me to travel.In this tutorial I'm going to teach you how to create the model, materials and lighting of this render below in 3ds max 5: Import into Unity 3D and generate a Prefab from the FBX reference

#3ds max studio 8 reduce vertices skin#

When adding optimizers like MultiRes and ProOptimizer make sure they appear underneath the Skin modifier or else they wont take effect when you export to FBX Import into 3DS Max if you've been running Max for a while I find sometimes 3DS Max will warp the clothing mesh, in this case I just restart Max and re-import the DAE file and it shows up fine Pick the clothing you want for the V4 model and add to the scene but DO NOT conform or parent to V4 (just add it stand alone) it is important that all objects are direct descendants of the UNIVERSE scene objectĪpply the pose you just saved to the conforming clothing this will animate the clothing as if it is attached to V4 even though it is not Save the pose as an Animated Pose back to the Poser Library sometimes the pose will not save hand and foot parts properly and cause the clothing mesh to deform weirdly, you have to open up the pz2 file and find the section for lHand or rFoot or whatever part is deforming weirdly and reset all its translation values to 0 (zero) If Scriptspot is currently "offline" right now for maintenance, they should return in a few hours.Īlright finally, after a year and a half of trolling the forums and fiddling with export/import settings, I've solved this issue of how to get Poser animated scenes into Unity (single characters only).Īssuming we're talking about a single Victoria 4 character and conforming clothing:Īnimate the Victoria 4 model with whatever motion you need in Poser Can't guarantee it will work for you in this case, but it's another option.Īlternatively, there are some Maxscripts which promise to retain the mesh type, and all kinds of modifiers. There's also a plugin called Polygon Cruncher, which does a very good job preserving all kinds of things in a reduced mesh, like UV's. I am not familiar with Poser or PoserFusion, so this is merely speculation. This should, in theory, preserve any animation baked into the character as well. Even on dense topology, this would be the cleanest way to optimize assuming the mesh in question consists entirely of quads.

#3ds max studio 8 reduce vertices full#

Loop Mode allows you to quickly select full edge loops by simply clicking on any edge, then CTRL+BACKSPACE to remove them. You can manually optimize any mesh by adding a edit poly, switch to edges, and enable edge loop mode from the Graphite Ribbon (if you don't have it mapped to a hotkey).










3ds max studio 8 reduce vertices