

Additional board sets can be ordered at bargain prices from Longbow Digital Arts’ website. Like the original game, DX-Ball 2 is freeware, and comes with 24 boards to blast your way through. DX-Ball 2 adds many fun elements to the simple concept, including explosive bricks and random power-ups, including laser weapons, multiple balls, explosive balls, through-balls, large-sized balls, tiny balls, big and small paddles, slow balls, two-way and eight-way split balls, ball catch, and many more. If you haven't played a breakout-style game before, the idea is simple: move a paddle back and forth along the bottom of the screen to bounce ball to break through a row of bricks above you. As if that wasn’t enough, it also features a new introductory level called "Kid Mode", a Euro-Techno sound track by SideWinder, and 150 new levels spreading over 6 board-sets.

Simply put, DX-Ball 2 has all the addictive qualities of the original, along with the addition of high-color SVGA, textured background and brick graphics, additive-blended explosions, real-time ray-traced balls, and two new power-ups. The result, DX-Ball 2, is an excellent sequel that improves upon the original in many ways. In 1999, Longbow Digital Arts began working on a new one. Released as freeware in 1996, Michael Welch’s DX-Ball instantly acquired a loyal following and is widely hailed as one of the best Breakout clones ever made.
